Addar
07-30-2008, 07:50 AM
We think we have a pretty good idea now about what kind of death knight abilities are fun and useful and which ones are clunky or confusing. So now feels like the time to get the death knight into a more shippable state. A big change you'll see in the next patch or two is consolidating death knight diseases. We like the gameplay that evolves from trying to get a disease on a target in order to do cool things. On the other hand, we need to fix
* The confusing array of diseases with their different durations, effects and stacking rules.
* The crazy number of debuff slots a death knight can occupy on a target.
* Diseases not playing well with freezing targets.
* Getting a new talented ability only to find that you don't have the runes availble to incorporate it into your rotation.
The kinds of changes you're likely to see include: meh abilities going away or getting packaged together, talents sliding around in talent trees, and more logical synergies and rotations. We don't want to lose the depth that the class offers and certainly don't want to lose what's fun about being a DK. We'll try and get the official talent trees updated when the changes are ready, because that will explain things better than me trying to do it all here in a wall of text. But I wanted to mention these changes in case it affected any of your feedback on the class. (Which continues to be awesome, in this forum, online and throughout the community.)
(Source) http://forums.worldofwarcraft.com/thread.html?topicId=8557066434&postId=85562766506&sid=1#0
The first line or so makes me think they are just trying to do the last minute fine tuning.
* The confusing array of diseases with their different durations, effects and stacking rules.
* The crazy number of debuff slots a death knight can occupy on a target.
* Diseases not playing well with freezing targets.
* Getting a new talented ability only to find that you don't have the runes availble to incorporate it into your rotation.
The kinds of changes you're likely to see include: meh abilities going away or getting packaged together, talents sliding around in talent trees, and more logical synergies and rotations. We don't want to lose the depth that the class offers and certainly don't want to lose what's fun about being a DK. We'll try and get the official talent trees updated when the changes are ready, because that will explain things better than me trying to do it all here in a wall of text. But I wanted to mention these changes in case it affected any of your feedback on the class. (Which continues to be awesome, in this forum, online and throughout the community.)
(Source) http://forums.worldofwarcraft.com/thread.html?topicId=8557066434&postId=85562766506&sid=1#0
The first line or so makes me think they are just trying to do the last minute fine tuning.