Achebe
12-05-2007, 06:57 PM
a few friendly reminders on how *you* can make the lives better for the tanks and healers, and in turn, the life span of the entire raid/group:
1) Give the tank(s) a little time to build up aggro. how? crazy as it may seem, don't attack for the first 5-10 seconds of the fight. before you lay in, give the tank some time to drop a few of their threat-heavy attacks on the target(s), be it sunders, shouts, consecrates, lacerates, swipes, etc... this applies to single pulls and (less so to) aoe pack type pulls. many aggro pulling problems can be avoided simply by waiting a few seconds before you dish out your much appreciated dps skills.
2) don't open with your heavy dps abilities. so no aimed shot, shadow bolt, pyroblast, charge, etc... best to start off small, and build up your dps as the tanks build up their threat. keep your biggest damage attacks intermittent, or save till the target is almost dead. slow and steady dps wins the game. it can save your life, the healer's mana pool, and subsequently the group's life.
3) Turn off your pet's taunts. self explanatory.
4) avoid all aoe attacks, as to not accidentally break CCs. (unless it's an aoe pull, obviously)
5) watch your threat meter (you have Omen installed, right?) and hold off dps if you get near 90% of the MT's threat. you are too close if Omen tells you that you've broken 90%, so use your aggro dump skill if you have, or hold off on dps for a bit.
6) use aggro dropping abilities on a regular basis, such as soul-shatter, feign death, cower, fade, etc. while useful for those 'oh crap' moments, they can be even more useful in preventing them. so use em. often.
7) that other idea you have that i overlooked.
this didn't seem like a *major* problem last night (we did great considering), i just noticed a few peels from various people in the raid here and there that could have been prevented.
note: also see aflin's thread from the ally forums for a nice discussion: http://www.iron-phoenix.com/forums/showthread.php?t=18906
1) Give the tank(s) a little time to build up aggro. how? crazy as it may seem, don't attack for the first 5-10 seconds of the fight. before you lay in, give the tank some time to drop a few of their threat-heavy attacks on the target(s), be it sunders, shouts, consecrates, lacerates, swipes, etc... this applies to single pulls and (less so to) aoe pack type pulls. many aggro pulling problems can be avoided simply by waiting a few seconds before you dish out your much appreciated dps skills.
2) don't open with your heavy dps abilities. so no aimed shot, shadow bolt, pyroblast, charge, etc... best to start off small, and build up your dps as the tanks build up their threat. keep your biggest damage attacks intermittent, or save till the target is almost dead. slow and steady dps wins the game. it can save your life, the healer's mana pool, and subsequently the group's life.
3) Turn off your pet's taunts. self explanatory.
4) avoid all aoe attacks, as to not accidentally break CCs. (unless it's an aoe pull, obviously)
5) watch your threat meter (you have Omen installed, right?) and hold off dps if you get near 90% of the MT's threat. you are too close if Omen tells you that you've broken 90%, so use your aggro dump skill if you have, or hold off on dps for a bit.
6) use aggro dropping abilities on a regular basis, such as soul-shatter, feign death, cower, fade, etc. while useful for those 'oh crap' moments, they can be even more useful in preventing them. so use em. often.
7) that other idea you have that i overlooked.
this didn't seem like a *major* problem last night (we did great considering), i just noticed a few peels from various people in the raid here and there that could have been prevented.
note: also see aflin's thread from the ally forums for a nice discussion: http://www.iron-phoenix.com/forums/showthread.php?t=18906