Bradven
12-04-2007, 01:16 PM
This aimed more at Cit and RogueD since they're the only 2 pally tanks I know, but anyone with an opionin can chime in. Just some background, I have been reading the Palyl forums and Maintankadin for theorycraft but leave sme with a few questions.
While I'm a LONG way off from worrying about this, is there an advantage to getting much higher then 490 defense rating? Once you hit 490 it remove crits from the hit table, but after that I was under the impression getting gear with +Dodge, +Block and +Parry was the way to go since, after uncritable, the next step was uncrushable with is avoidance related (102.4% avoidance with holy shield activated). Though I'm sure some of this is related to what gear you can get your hands on (+def is better then +nothing!) I jsut wasn't sure where the 'cut off' is (or if there is one).
Secondly, what spell damage is considered 'good'? To start Kara the consensus seems to be around 200 spell damage. I know spell damage is the biggest boon to our threat since it greatly modifies most of our holy damage abilities, and thus threat (SoR, AS, Conc, etc). I know one practise seems to be to grab a weapon with high spelldmg, then ench with spelldmg, and then the rest of your gear you can focus on defense, avoidance, etc. But got any other tips? Right now my spell dmg is around 150 but when I switch to a high spelldmg weapns and get it enchanted it should be in the 200's (though the rest of my gear is still crap).
ANyway, sorry for the length of this post but happy to get any feedback :)
While I'm a LONG way off from worrying about this, is there an advantage to getting much higher then 490 defense rating? Once you hit 490 it remove crits from the hit table, but after that I was under the impression getting gear with +Dodge, +Block and +Parry was the way to go since, after uncritable, the next step was uncrushable with is avoidance related (102.4% avoidance with holy shield activated). Though I'm sure some of this is related to what gear you can get your hands on (+def is better then +nothing!) I jsut wasn't sure where the 'cut off' is (or if there is one).
Secondly, what spell damage is considered 'good'? To start Kara the consensus seems to be around 200 spell damage. I know spell damage is the biggest boon to our threat since it greatly modifies most of our holy damage abilities, and thus threat (SoR, AS, Conc, etc). I know one practise seems to be to grab a weapon with high spelldmg, then ench with spelldmg, and then the rest of your gear you can focus on defense, avoidance, etc. But got any other tips? Right now my spell dmg is around 150 but when I switch to a high spelldmg weapns and get it enchanted it should be in the 200's (though the rest of my gear is still crap).
ANyway, sorry for the length of this post but happy to get any feedback :)