PDA

View Full Version : Agro Management 101


Aflin
10-19-2007, 03:53 PM
This thread is not directed at anyone specifically so please do not take this personally. Please do read it as it may have something that you can share with someone else later.


You have played your toon for 60-70 levels now. You are damn good at playing your toon. You can farm anything you want and make gold hand over fist. You rock!!!

Now...while this is all true, when you are doing an instance run or a raid, most classes HAVE to change the tactics that they use. The tactics that you use when questing or soloing will often cause a party or raid wipe.

Here is a common example of this and how it can cause a wipe:


Mr.DPS joins a group for Shattered Halls. Mr.DPS kicks ass and has the highest DPS rating of all those he is grouped with. The group gets ready for a difficult pull. Mr.DPS opens up and crits like crazy, pulling one of the mobs off of the tank.

The tank still has 3 other mobs on him. The tank is in dire need of a couple of heals at this point. The Healer takes care of the tank first and then tries to save Mr.DPS (as Mr.DPS has peeled a mob off of the tank and is taking massive damage from the mob.)

The healer barely manages to squeeze off a heal before Mr.DPS dies and has to follow up with yet another heal just to bring Mr.DPS to above half health. Now the tank is hurting again and the healer turns his attention back to the tank and manages to save him at the last minute.

In the process of all of these big emergency heals, the Healer suddenly draws most of the agro and dies. The party tries everything within their power to finish off the mobs before they die and when the smoke settles, there is only one person standing. The rest of the party releases and runs back to continue the instance.

Now, some folks may not realize this but tanks do not secure threat with DPS. They use taunts and debuffs to hold the agro. Their DPS helps a little but is not enough on its own to secure multiple targets at the same time. A tank's job is to hold the agro on them by generating threat, while the others kill it without stealing agro (also called peeling).

Healers generate threat from healing. The more individuals they have to heal in a battle the more threat they generate. Think of it like this: Every point of damage that a healer cures on a player is two points of damage to each mob in the battle. If a healer lands a crit with a heal, they can accidentally peel agro from the tank.

Had Mr.DPS toned down his attacks a little, he would not have peeled the agro from the tank. The healer would not have gotten any agro. The pull would have been a success.

Mr.DPS realizes what happened and changes his tactics a little. He decides to save his special attacks until the tank has generated enough threat to keep Mr.DPS from peeling.

Mr.DPS also has an ace up his sleve. If he accidentially generates too much threat, he can (depending on the class) Cower, Feign Death, Invisibility, Vanish, Fade or Soulshatter. These are best used when Mr.DPS first realizes he has peeled the agro from the tank. After using the ace, Mr.DPS can resume attacking but pulls his punches until that mob is dead.

There is another problem that Mr.DPS recently realized he had. When in a group and fighting a mob that does periodic AOE damage, Mr.Agro realizes he is not a plate wearer and cannot take all of the damage that ends up getting dished out over time. Mr.DPS then starts making a mental note to disengage from combat and get the hell out of the way so that he does not require a heal to resume the battle after the AOE has stopped.

There is an Addon called Omen that can help you guage how much threat that each party memeber has generated. Unfortunately it will only show the threat of the players that are also using Omen. But if we all get this addon, it can help Mr.DPS better see when he has gone too far and hit too hard and from there he can change his tactics accordingly.


So please, if you happen to know Mr.DPS, direct him to this thread.


DISCLAIMER:
This is definately not the case with every pull in the game. It is an example of a trash mob pull in a 5 man instance. The healing to damage threat generation is mythical and false, but if you think about it that way, you will be playing it safe. This was written after I realized I had become Mr.DPS and I wanted to share what I learned with the gaming community.

citidel
10-19-2007, 05:55 PM
Please keep this thread clear of everything but suggestion guides. Keep it clean, you have questions or coments start a thread about it just to keep it all clean.

Starting agro - Pulling 101

All tanks have a way to pull, be it body pulling or using a gun.

Warriors - Warriors tend to use guns\bows\thrown weapons to pull generates agro but wont hold up to a DPS class opening up on the target before it gets to the tank.

Druids - Moonfire, Fiery fire again Generates agro but its not enough to hold off a DPS class going to town till it gets to the tank and they establish agro.

Paladins - Frisbee (shield toss), Exorcism (demons and UD only), Frisbee is the most agro generating opener in the game BUT YOU STILL CANT OPEN UP A CAN OF DPS till the tank establishes agro.

Establishing agro - this term is used a lot, every tank knows when they have agro, some can pull hit it once and its theirs others need a second or 2 to get a good lead. You need to learn your tanks and see when they have a good hold.

Pally agro establishment for Citidel - Shield toss (hit) Cast holy shield, judge seal of Righteousness when target is in range, Consecrate if multi targets, Change targets at 5-10% health.
If I miss a shield toss I'd need a sec to get agro.

Some DPS in 5 mans have learned how to give tanks a bigger head start. Kermie is a good example of this using misdirect on the tank to help out with initial agro.

Running instances with the people who will be tanking is a very good way to learn how they generate agro, and having Omen running will let you see if your going to early or hitting too hard and need to down rank your spells\abilities.

Holding agro - Tanking basics 101
First things first - TANKS CAN NOT HOLD AGRO WITH JUST DPS, Spells and abilities MUST be used AT ALL TIMES!
DO NOT MACRO YOUR TANKING! Macros can break, IE Seal and judge macros, don't leave much room for "oh shit moments" and tend to break with big patches.
Warriors have like 6 buttons to push but once you get your rythm it wont matter, Druids have 2-3 things but shouldnt be much different then warrior tanking. Pallies have 3-4 buttons, again not hard.

Kara and beyond the bosses can Crush, like a crit but hurts alot (ie 5-9k hits), first goal is to have 102% mitigation when using shield block\holy shield or having the druid equivalent.


/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+Get BlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)


that macro will tell you if your close to 102% mitigation, you wont be uncrushable without shield block\holy shield. **** SEEMS bear tanks just take the dmg the dont dodge... crazyness... could be wrong****




*just to build off of what Af started*

KermieD
10-19-2007, 11:32 PM
Huntard Aggro Management 101:

Misdirect to the main tank. Set up a macro to do this whenever misdirect ends on the cooldown.. I don't have it handy, but it's not hard to do so. Set the macro up to target your focus. Set your focus before the encounter onto the main tank. Whenever the cooldown on Misdirect comes up, hit the macro. Oddly enough, MD can make you one of the most valuable members of the party by assisting the tank's aggro accumulation.

OMEN: Do not go into an instance without it. This is for everyone, not just hunters. IPX is not a "forced addon" guild, but no matter your class, if I'm in a party with you and I don't see you on the Omen threat list, do NOT about your aggro and how you got targeted by the boss. You had it coming.

Feign Death: When you first get to 80% on the aggro meter on a boss, hit feign death. When the cooldown comes up, do it again. Every. Single. Time. On boss fights, a good hunter will out-DPS everyone but an exceptional warlock. If you don't FD, you WILL gain aggro and you WILL wipe the party. It's tough getting a good pug as a hunter. They even call us "huntards". If you're going to learn 2 things about being a hunter, learn how to chain trap and to FD when you need to. You'll make every hunter on the server grateful by making one less shitty "huntard" comment after a bad PUG and make it easier for all of us to go out and make friends in instances.

PET: Turn the taunt off and set the pet to passive.

roguediablo
11-07-2007, 12:04 AM
Excellent post, I know what it is like being a tank and having it peeled from you. It sucks and even more it tends to piss us off. Anytime I am tanking please allow me 4-5 seconds of time to get my stuff going, most of the time I will say something at the time it is clear to start in. I appreciate it greatly when group members are aware of this and help me out tanking by letting me get and keep agro.RogueD